Cup

This 3D model of the My AR Studio cup demonstrates the use of Physically Based Rendering (PBR) materials to achieve realistic lighting and surface interactions. The model includes several texture maps that replicate how surfaces behave under different lighting conditions—making it ideal for both 3D visualization and Augmented Reality (AR) experiences.

Realism Through PBR

PBR (Physically Based Rendering) materials simulate real-world surface properties by using various texture maps. These maps work together to provide consistent, lifelike rendering under any lighting environment.

The cup model includes the following maps:

  • Base Color (Albedo): Defines the base color of the surface. Can include transparency via an alpha channel.
  • Ambient Occlusion (AO): Adds soft shadowing in crevices and corners, enhancing depth and realism.
  • Roughness: Controls surface smoothness. Black areas appear glossy, while white areas look matte.
  • Metallic: Indicates metallic parts of the surface. White = metal, black = non-metal.
  • Normal Map: Adds surface details and texture depth without increasing the polygon count.

Explore the model below to see how PBR maps enhance realism in real-time 3D and AR environments.